Vecspine's node editor turns traced output into editable vector art: drag anchors, pull bézier handles, marquee multi-select with smart guides, and run Pathfinder-style union, subtract & divide — all offline, with 50-step undo.
Press N and the traced artwork becomes fully editable: anchors, handles, segments and booleans — with the safety of 50-step undo on every gesture.
Drag any anchor; smart guides snap its X/Y to neighbouring anchors so alignments land exactly.
Pull in/out handles to reshape curves. Add handles to straight points with B when a segment needs a curve.
Drag on empty space to marquee-select anchors; Shift adds to the selection. Move whole clusters in one drag.
Arrow keys nudge 1px per press, Shift = 10px. Nudges coalesce into a single undo step.
L straighten · C curve · S smooth · X corner · B bézier · Del delete anchor — all on the selected anchors.
Double-click a segment to insert an anchor; double-click an anchor to delete it while keeping the path closed.
Union (Ctrl+Shift++), Subtract (Ctrl+-) and Divide/Fragment (Ctrl+Shift+-), plus Group (Ctrl+G) / Ungroup (Ctrl+U).
Subpath winding is normalized by containment depth, so overlapping outlines union correctly and counters stay holes.
Boolean output is reduced with a gentle tolerance and re-fit with cubic béziers (Catmull-Rom tangents) — arcs stay smooth, true corners stay sharp.
Selecting a shape with N dissolves its color group in one gesture, so every same-color shape is instantly editable.
Every node operation is one key away — no tool-palette hunting.
Trace a raster logo or open an existing SVG. Winding is normalized so overlaps union and counters stay holes.
Press N, drag anchors with smart-guide snapping, reshape with handles, run L/C/S/X/B hotkeys, or union/subtract/divide selections.
Ship layered SVG, PDF, DXF, EPS, HPGL or G-code — smoothed béziers with sharp true corners, ready for the pro editor or the cutter.
Yes. Press N, click a shape, drag anchors, pull bézier handles, add or delete anchors, straighten/curve segments, smooth/corner nodes, and add handles to straight points. Shift-click or marquee multi-select, smart guides snap X/Y, arrows nudge 1px (Shift = 10px).
No. Vecspine normalizes subpath winding by containment depth, so overlapping outlines union correctly and counters stay holes — no XOR holes.
Yes — Union (Ctrl+Shift++), Subtract (Ctrl+-) and Divide/Fragment (Ctrl+Shift+-), plus Group (Ctrl+G) and Ungroup (Ctrl+U). Boolean output is cleaned with a gentle Douglas-Peucker pass and bézier refit so merged shapes stay smooth, not faceted.
Yes. After boolean cleanup, polylines are reduced with a gentle tolerance and re-fit with cubic béziers (Catmull-Rom tangents). True corners stay sharp; arcs stay smooth.
Arrow keys nudge 1px per press; hold Shift for 10px. Smart guides snap anchor X/Y to neighbouring anchors while dragging.
Edit every anchor and handle offline, then hand flawless vectors to Illustrator, CorelDRAW, Affinity, Figma or Inkscape.