● NODE-LEVEL CONTROL — EDIT EVERY ANCHOR & BÉZIER

Every anchor. Every handle.
Full control.

Vecspine's node editor turns traced output into editable vector art: drag anchors, pull bézier handles, marquee multi-select with smart guides, and run Pathfinder-style union, subtract & divide — all offline, with 50-step undo.

L straighten C curve S smooth X corner B bézier handles Del delete anchor
↺
50
Step undo / redo
🎯
1px
Nudge (Shift = ×10)
✂️
3
Boolean ops + group
🔒
100%
Offline editing
RAW TRACE · FACETED
EDITED · SMOOTH BÉZIER
See it in motion

Node editing, in sixty seconds.

▶ NODES — ANCHORS & HANDLESstreaming from YouTube iNvNs_TKrc4
GUIDE▶ ~60 s

Anchor-level control

Press N, click a shape, drag anchors and bézier handles. Shift-click or marquee to multi-select; smart guides snap X/Y; arrows nudge 1px (Shift = 10).

▶ BOOLEANS — UNION / SUBTRACT / DIVIDEadd videos/guide-04-subtract.mp4 — or paste a YouTube URL into data-media
GUIDE▶ ~60 s

Pathfinder-style booleans

Union merges outlines without XOR holes, Subtract punches counters, Divide fragments overlaps into editable pieces — all with cleaned bézier output.

▶ REFINE — SMOOTH & SIMPLIFYadd videos/guide-02-refine.mp4 — or paste a YouTube URL into data-media
GUIDE▶ ~60 s

Smooth without faceting

Boolean output is reduced gently and re-fit with cubic béziers — arcs stay smooth, true corners stay sharp, node counts stay sane.

01 / 03
Node-level path editing

A real vector editor, not just a tracer.

Press N and the traced artwork becomes fully editable: anchors, handles, segments and booleans — with the safety of 50-step undo on every gesture.

🎯

Anchor Dragging + Smart Guides

Drag any anchor; smart guides snap its X/Y to neighbouring anchors so alignments land exactly.

️

Bézier Handle Control

Pull in/out handles to reshape curves. Add handles to straight points with B when a segment needs a curve.

🖱️

Marquee Multi-Select

Drag on empty space to marquee-select anchors; Shift adds to the selection. Move whole clusters in one drag.

⌨️

Pixel-Perfect Nudging

Arrow keys nudge 1px per press, Shift = 10px. Nudges coalesce into a single undo step.

⚡

Hotkey Node Ops

L straighten · C curve · S smooth · X corner · B bézier · Del delete anchor — all on the selected anchors.

✏️

Double-Click Add / Delete

Double-click a segment to insert an anchor; double-click an anchor to delete it while keeping the path closed.

✂️

Pathfinder-Style Booleans

Union (Ctrl+Shift++), Subtract (Ctrl+-) and Divide/Fragment (Ctrl+Shift+-), plus Group (Ctrl+G) / Ungroup (Ctrl+U).

🧿

No XOR Holes

Subpath winding is normalized by containment depth, so overlapping outlines union correctly and counters stay holes.

🌊

Smooth Bézier Refit

Boolean output is reduced with a gentle tolerance and re-fit with cubic béziers (Catmull-Rom tangents) — arcs stay smooth, true corners stay sharp.

🧩

Auto-Ungroup on Select

Selecting a shape with N dissolves its color group in one gesture, so every same-color shape is instantly editable.

Hotkey reference

Hands on the keyboard.

Every node operation is one key away — no tool-palette hunting.

NNodes tool (auto-ungroups the clicked shape)
VSelect tool (drag move / marquee)
Shift+ClickAdd / toggle anchor in selection
←↑↓→Nudge 1px · Shift = 10px
LStraighten selected segment(s)
CCurve selected segment(s)
SSmooth node (collinear handles)
XCorner node (remove handles)
BAdd bézier handles to straight points
DelDelete selected anchor(s)
Ctrl+Shift++Merge (Union)
Ctrl+-Subtract (Difference)
Ctrl+Shift+-Divide (Fragment)
Ctrl+ZUndo whole gesture (50 steps)
Workflow

Trace → edit → export.

Trace or import

Trace a raster logo or open an existing SVG. Winding is normalized so overlaps union and counters stay holes.

Edit at anchor level

Press N, drag anchors with smart-guide snapping, reshape with handles, run L/C/S/X/B hotkeys, or union/subtract/divide selections.

Export clean vectors

Ship layered SVG, PDF, DXF, EPS, HPGL or G-code — smoothed béziers with sharp true corners, ready for the pro editor or the cutter.

Pricing

Own it forever. No subscriptions.

Solo

$39
one-time · 1 machine
  • Full node & path editor
  • Boolean union / subtract / divide
  • Smart guides + hotkey node ops
  • SVG · PDF · DXF · EPS · HPGL · G-code
  • 50-step undo
Buy Solo

Agency

$149
one-time · 10 machines
  • Everything in Studio
  • Team-wide license ledger
  • Priority email support
  • Free re-bind on hardware upgrade
Buy Agency
FAQ

Node editor questions

Can I edit anchors and bézier curves after tracing?

Yes. Press N, click a shape, drag anchors, pull bézier handles, add or delete anchors, straighten/curve segments, smooth/corner nodes, and add handles to straight points. Shift-click or marquee multi-select, smart guides snap X/Y, arrows nudge 1px (Shift = 10px).

Do overlapping shapes create XOR holes?

No. Vecspine normalizes subpath winding by containment depth, so overlapping outlines union correctly and counters stay holes — no XOR holes.

Are there Pathfinder-style boolean operations?

Yes — Union (Ctrl+Shift++), Subtract (Ctrl+-) and Divide/Fragment (Ctrl+Shift+-), plus Group (Ctrl+G) and Ungroup (Ctrl+U). Boolean output is cleaned with a gentle Douglas-Peucker pass and bézier refit so merged shapes stay smooth, not faceted.

Will edited vectors keep smooth curves?

Yes. After boolean cleanup, polylines are reduced with a gentle tolerance and re-fit with cubic béziers (Catmull-Rom tangents). True corners stay sharp; arcs stay smooth.

How precise is node nudging?

Arrow keys nudge 1px per press; hold Shift for 10px. Smart guides snap anchor X/Y to neighbouring anchors while dragging.

Stop fighting faceted trace output.

Edit every anchor and handle offline, then hand flawless vectors to Illustrator, CorelDRAW, Affinity, Figma or Inkscape.